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Industrial Resolution includes minor World Generation stuff and edits some game objects.
In general, it should be 100% compatible with any other mod.
PC, Mac August 13, 2016 We’ve implemented a cool visual effects system to seriously beef up boss battles.
Mossclaw and Bonefinger are now formidable opponents.
It introduces electricity and machinery to Don't Starve, without (wanting to) ignore its amazing feel of uncertainity and artistic developement.
This modpack supports the following mods: Hack the Planet (options for electricitiy) Tomes of Knowledge (guide book) Steam Biome Up & Away (Storm Choke and Cloud Centrifuge become available, including To K pages) If you want to see more cross-mod, tell me please!
Hero abilities now have a degree of skill involved, further improving the feel of combat.
As such, you can install the parts you want and don't need the rest! And of course this allows for third-party modules, the Treeslacoil by @Corrosive for instance. Being cheaper, but more complicated, this mod is ideal for whoever is concerned about resource management. It offers electric alternatives for most basic elements needed to stay alive.
The following official modules are currently available: BASE brings electricity itself. MILITARY brings weapons, armour and miscellanious combat entities. Documentation If you install and enable Tomes of Knowledge, you can find or craft an in-game guide. It should give you the idea, and is highly recommended. Compatibility All modules are compatible with DS base and DS Ro G.
This mod introduces electricity and machinery to Don't Starve Do you want to fight Maxwell? No revolution is complete without Coal and Electricity!
If you agree with the above point, then this mod is like made for you.